Though the video game series relied heavily on special moves, they’re notably absent for the most part here. He straight up gets his ass handed to him, but that’s okay because nobody likes that character anyway. Bison run the show here.įear not though, as every Street Fighter II character gets a look in in this movie, including the four newer characters introduced in the Super Street Fighter II: The New Challengers game, and all of them get their own kick ass fight scene. The issue of having a primary character is solved by utilising five of the series top characters in starring roles. The threadbare plot of Bison seeking to track down the world’s greatest fighters and brainwash them to become assassins for his terrorist Shadaloo organisation, is simply a means to an end to justify pairing characters up for some incredible fight scenes. Street Fighter II: The Animated Movie handles this problem quite well.Īs the game itself had no real story to speak of, neither does the movie. Sure, Ryu may be the Street Fighter brand’s flagship character, but Guile has always been my character of choice whenever a controller was thrust into my hands. Even if they do, that character may be far from your favourite. They’re low on story, and the majority of them lack a central character. Of all the different types of video games to attempt to adapt to movies, fighting games may be the most difficult. Before this exploded into cinemas, Japan launched their own cinematic take on the franchise: Street Fighter II: The Animated Movie. With a sure-fire money maker like this, it was only a matter of time before Hollywood came calling, and they did in 1994 with their Jean-Claude Van Damme led take on the series. From that point on, it was impossible to walk past an arcade without hearing shouts of “ Hadoken” or “ Sonic Boom” emanating from the machines within. Featuring a colourful and diverse cast of characters, stunning global locations, a thumping soundtrack, and intense fighting action, the game was a massive success. Gamers hurried back to the arcades in their droves to bear witness to a game that simply had to be seen to be believed. Why spend your precious quarters in a nasty old arcade, when you can sit at home and game in the comfort of your own home?īut then, in 1991, Capcom released a game that would change all that. Once the haunt of choice for the video game obsessed amongst us, their lure gradually diminished owing to the rise in popularity in home consoles. Animated Action Packs A Punch in Street Fighter II (1994)īy the early 1990’s, arcades were in a massive decline.
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